![]() ![]() Injury Odds for Piling On (already assuming successful Armor Break): Modifier(s) ![]() Crowd Surfs are immediate Injury Rolls, no Armour Break. If you broke armour with a natural roll, then your Mighty Blow and Dirty Player skill can also add a +1 modifier as well. Stunty and Niggling Injuries add +1 modifiers. Injury Probability (already assuming successful Armor Break): Armour Break Probability:įor every +1 modifier / assist you get on an armour roll, subtract 1 from the AV. ![]() This can aid you in your positioning strategy and deciding whom to attack or foul.Ĭonversely, these tables will also aid you in gauging the risks involved with failures stemming from dodges, leaps, and GFI’s. The following tables can be used to determine which player is most susceptible to injury. Whether it be from crowd surfing, fouling, or CPOMBing (Claw, Mighty Blow, Piling On) the opposition, player removal can play an integral role into a team’s strategy to dominate the field and thus the game. ![]()
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